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【Unity教學】C# 記憶體管理 Value Type 與 Reference Type

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嗨!我是Wilson,不知道大家平常在寫C#的時候,會不會去注意我們的變數是如何存放在記憶體中呢?

不同的變數型別可能會有很不一樣的行為,會導致我們的遊戲在執行的時候,可能會出現一些不如預期的狀況發生。

今天這部影片就會來帶大家了解C#的變數是如何存放在記憶體中,如果想讓你的遊戲程式能夠更穩定、更有效率的控制記憶體空間的話,就一定要了解Value Type與 Reference Type的差異!

影片PPT下載

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